using System;

using Microsoft.Xna.Framework;

using GameEngine;
using GameEngine.Content;
using GameEngine.Scene;
using GameEngine.Shaders;

namespace Game
{
    static class Program
    {
        static GEBaseGame game = new GEBaseGame();
        static GEModel model = new GEModel("Content/teapot");
        static GEShader shader = new GEShader("Content/basicShader");

        static void Main(string[] args)
        {
            model.SetShader("basic");
            GEObjectManager.AddObject(model);

            
            
            GEShaderManager.AddShader("basic", shader);

            game.Run();
        }
    }
}

